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| | NN_STATIC_ASSERT (sizeof(FFLiRenderTexture)==0x9C) |
| u32 | FFLiGetBufferRenderTexture (u32 width, u32 height, GX2SurfaceFormat format, u32 numMips) |
| void | FFLiInitRenderTexture (FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiBufferAllocator *pAllocator) |
| void | FFLiInitByBufferRenderTexture (FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiRenderTextureBuffer *pRenderTextureBuffer) |
| void | FFLiInvalidateRenderTexture (FFLiRenderTexture *pRenderTexture) |
| void | FFLiSetupRenderTexture (FFLiRenderTexture *pRenderTexture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback) |
| void | FFLiSetupRenderTexture (GX2Texture *pGX2Texture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback) |
| void | FFLiFlushRenderTexture (FFLiRenderTexture *pRenderTexture) |
◆ NN_STATIC_ASSERT()
◆ FFLiGetBufferRenderTexture()
| u32 FFLiGetBufferRenderTexture |
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u32 | width, |
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u32 | height, |
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GX2SurfaceFormat | format, |
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u32 | numMips ) |
◆ FFLiInitRenderTexture()
◆ FFLiInitByBufferRenderTexture()
◆ FFLiInvalidateRenderTexture()
◆ FFLiSetupRenderTexture() [1/2]
◆ FFLiSetupRenderTexture() [2/2]
| void FFLiSetupRenderTexture |
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GX2Texture * | pGX2Texture, |
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const FFLColor * | pClearColor, |
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void * | pDepthBuffer, |
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u32 | mipLevel, |
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GX2SurfaceFormat | format, |
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const FFLiShaderCallback * | pCallback ) |
◆ FFLiFlushRenderTexture()