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FFLiRenderTexture.h File Reference

Go to the source code of this file.

Classes

struct  FFLiRenderTexture

Functions

 NN_STATIC_ASSERT (sizeof(FFLiRenderTexture)==0x9C)
u32 FFLiGetBufferRenderTexture (u32 width, u32 height, GX2SurfaceFormat format, u32 numMips)
void FFLiInitRenderTexture (FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiBufferAllocator *pAllocator)
void FFLiInitByBufferRenderTexture (FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiRenderTextureBuffer *pRenderTextureBuffer)
void FFLiInvalidateRenderTexture (FFLiRenderTexture *pRenderTexture)
void FFLiSetupRenderTexture (FFLiRenderTexture *pRenderTexture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback)
void FFLiSetupRenderTexture (GX2Texture *pGX2Texture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback)
void FFLiFlushRenderTexture (FFLiRenderTexture *pRenderTexture)

Function Documentation

◆ NN_STATIC_ASSERT()

NN_STATIC_ASSERT ( sizeof(FFLiRenderTexture) = =0x9C)

◆ FFLiGetBufferRenderTexture()

u32 FFLiGetBufferRenderTexture ( u32 width,
u32 height,
GX2SurfaceFormat format,
u32 numMips )

◆ FFLiInitRenderTexture()

void FFLiInitRenderTexture ( FFLiRenderTexture * pRenderTexture,
u32 width,
u32 height,
GX2SurfaceFormat format,
u32 numMips,
FFLiBufferAllocator * pAllocator )

◆ FFLiInitByBufferRenderTexture()

void FFLiInitByBufferRenderTexture ( FFLiRenderTexture * pRenderTexture,
u32 width,
u32 height,
GX2SurfaceFormat format,
u32 numMips,
FFLiRenderTextureBuffer * pRenderTextureBuffer )

◆ FFLiInvalidateRenderTexture()

void FFLiInvalidateRenderTexture ( FFLiRenderTexture * pRenderTexture)

◆ FFLiSetupRenderTexture() [1/2]

void FFLiSetupRenderTexture ( FFLiRenderTexture * pRenderTexture,
const FFLColor * pClearColor,
void * pDepthBuffer,
u32 mipLevel,
GX2SurfaceFormat format,
const FFLiShaderCallback * pCallback )

◆ FFLiSetupRenderTexture() [2/2]

void FFLiSetupRenderTexture ( GX2Texture * pGX2Texture,
const FFLColor * pClearColor,
void * pDepthBuffer,
u32 mipLevel,
GX2SurfaceFormat format,
const FFLiShaderCallback * pCallback )

◆ FFLiFlushRenderTexture()

void FFLiFlushRenderTexture ( FFLiRenderTexture * pRenderTexture)