1#ifndef FFLI_RENDER_TEXTURE_H_
2#define FFLI_RENDER_TEXTURE_H_
4#include <nn/ffl/types.h>
NN_STATIC_ASSERT(sizeof(FFLiAllocator)==4)
void FFLiInitByBufferRenderTexture(FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiRenderTextureBuffer *pRenderTextureBuffer)
Definition FFLiRenderTexture.cpp:42
void FFLiInitRenderTexture(FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiBufferAllocator *pAllocator)
Definition FFLiRenderTexture.cpp:26
u32 FFLiGetBufferRenderTexture(u32 width, u32 height, GX2SurfaceFormat format, u32 numMips)
Definition FFLiRenderTexture.cpp:15
void FFLiSetupRenderTexture(FFLiRenderTexture *pRenderTexture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback)
Definition FFLiRenderTexture.cpp:54
void FFLiSetupRenderTexture(GX2Texture *pGX2Texture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback)
Definition FFLiRenderTexture.cpp:59
void FFLiInvalidateRenderTexture(FFLiRenderTexture *pRenderTexture)
Definition FFLiRenderTexture.cpp:49
void FFLiFlushRenderTexture(FFLiRenderTexture *pRenderTexture)
Definition FFLiRenderTexture.cpp:115
Definition FFLiBufferAllocator.h:16
Definition FFLiShaderCallback.h:12
Definition FFLiRenderTextureBuffer.h:7
Definition FFLiRenderTexture.h:9
GX2Texture gx2Texture
Definition FFLiRenderTexture.h:10