#include <aglResShaderArchive.h>
◆ getVersion()
| u32 agl::ResShaderArchiveData::getVersion |
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◆ getSignature()
| u32 agl::ResShaderArchiveData::getSignature |
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◆ getExtension()
| const char * agl::ResShaderArchiveData::getExtension |
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◆ ResCommon< ResShaderArchiveData >
◆ ResShaderArchive
◆ mSignature
| char agl::ResShaderArchiveData::mSignature[4] |
◆ mSigWord
| u32 agl::ResShaderArchiveData::mSigWord |
◆ [union]
◆ mVersion
| u32 agl::ResShaderArchiveData::mVersion |
◆ mFileSize
| u32 agl::ResShaderArchiveData::mFileSize |
◆ mEndian
| u32 agl::ResShaderArchiveData::mEndian |
◆ mNameLen
| u32 agl::ResShaderArchiveData::mNameLen |
◆ cVersion
| const u32 agl::ResShaderArchiveData::cVersion = 11 |
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◆ cSignature
| const u32 agl::ResShaderArchiveData::cSignature = 0x53484141 |
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◆ cEndianCheckBit
| const u32 agl::ResShaderArchiveData::cEndianCheckBit = 0x01000001 |
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