1#ifndef SEAD_GAME_FRAMEWORK_CAFE_H_
2#define SEAD_GAME_FRAMEWORK_CAFE_H_
4#include <gfx/seadFrameBuffer.h>
5#include <framework/seadGameFramework.h>
36 static_assert(
sizeof(
CreateArg) == 0x24,
"sead::GameFrameworkCafe::CreateArg size mismatch");
53 TickSpan sec_span = TickSpan::makeFromSeconds(1);
54 return static_cast<f32>(sec_span.toS64()) /
static_cast<f32>(mFrameSpan.toS64());
80 Heap* heap, s32 argc = 0,
char** argv =
nullptr,
82 Heap* heap_for_display_buffer =
nullptr
118static_assert(
sizeof(
GameFrameworkCafe) == 0x378,
"sead::GameFrameworkCafe size mismatch");
Definition seadFrameBuffer.h:134
Definition seadFrameBuffer.h:90
Definition seadGameFrameworkCafe.h:10
virtual void setCaption(const SafeString &)
Definition seadGameFrameworkCafe.h:57
virtual ~GameFrameworkCafe()
void setCurrentDisplaybuffer(void(*currentDisplaybuffer)(u32))
Definition seadGameFrameworkCafe.h:59
virtual void clearFrameBuffers_(s32)
GX2DepthBuffer mDepthBufferDRC
Definition seadGameFrameworkCafe.h:108
LogicalFrameBuffer mLogicalFrameBuffer
Definition seadGameFrameworkCafe.h:101
virtual void swapBuffer_()
FrameBuffer * mDefaultFrameBuffer
Definition seadGameFrameworkCafe.h:99
u32 _c0
Definition seadGameFrameworkCafe.h:103
GX2ColorBuffer mColorBufferDRC
Definition seadGameFrameworkCafe.h:106
LogicalFrameBuffer mLogicalFrameBufferDRC
Definition seadGameFrameworkCafe.h:102
DisplayBuffer * mDisplayBuffer
Definition seadGameFrameworkCafe.h:109
void initRun_(Heap *) override
void initializeGraphicsSystem(Heap *heap, s32 argc=0, char **argv=nullptr, const Vector2f &tv_virtual_fb_size=Vector2f::zero, const Vector2f &drc_virtual_fb_size=Vector2f(854.0f, 480.0f), Heap *heap_for_display_buffer=nullptr)
FrameBuffer * mFrameBuffer
Definition seadGameFrameworkCafe.h:111
f32 calcFps() override
Definition seadGameFrameworkCafe.h:51
void(* mCurrentDisplaybuffer)(u32)
Definition seadGameFrameworkCafe.h:113
GX2ColorBuffer mColorBuffer
Definition seadGameFrameworkCafe.h:105
CreateArg mArg
Definition seadGameFrameworkCafe.h:95
u32 _374[4/sizeof(u32)]
Definition seadGameFrameworkCafe.h:116
virtual void procFrame_()
GameFrameworkCafe(const CreateArg &arg)
MethodTreeMgr * createMethodTreeMgr_(Heap *) override
TickSpan mFrameSpan
Definition seadGameFrameworkCafe.h:97
GX2DepthBuffer mDepthBuffer
Definition seadGameFrameworkCafe.h:107
FrameBuffer * getMethodFrameBuffer(s32 method_type) const override
virtual void waitForNextFrame_()
TickTime mLastFrameBegin
Definition seadGameFrameworkCafe.h:98
bool _36c
Definition seadGameFrameworkCafe.h:114
@ cGpuCounter_NumMax
Definition seadGameFrameworkCafe.h:92
@ cGpuCounter_DRCDrawBegin
Definition seadGameFrameworkCafe.h:90
@ cGpuCounter_TVDrawBegin
Definition seadGameFrameworkCafe.h:88
@ cGpuCounter_DRCDrawEnd
Definition seadGameFrameworkCafe.h:91
@ cGpuCounter_TVDrawEnd
Definition seadGameFrameworkCafe.h:89
FrameBuffer * mFrameBufferDRC
Definition seadGameFrameworkCafe.h:112
void * mCommandBuffer
Definition seadGameFrameworkCafe.h:104
void set36c(bool b)
Definition seadGameFrameworkCafe.h:64
static void initialize(const InitializeArg &arg)
FrameBuffer * mDefaultFrameBufferDRC
Definition seadGameFrameworkCafe.h:100
u64 * mGpuCounters
Definition seadGameFrameworkCafe.h:115
DisplayBuffer * mDisplayBufferDRC
Definition seadGameFrameworkCafe.h:110
LogicalFrameBuffer * getMethodLogicalFrameBuffer(s32 method_type) const override
BitFlag32 _6c
Definition seadGameFrameworkCafe.h:96
Definition seadGameFramework.h:12
Definition seadFrameBuffer.h:12
Definition seadMethodTreeMgr.h:13
Definition seadTickSpan.h:12
Definition seadAssert.h:44
Vector2< f32 > Vector2f
Definition seadVector.h:238
BitFlag< u32 > BitFlag32
Definition seadBitFlag.h:125
SafeStringBase< char > SafeString
Definition seadSafeString.h:409
#define SEAD_RTTI_OVERRIDE(CLASS, BASE)
Definition seadRuntimeTypeInfo.h:96
static const Color4f cGray
Definition seadColor.h:63
Definition seadFramework.h:40
Definition seadGameFrameworkCafe.h:18
u32 width
Definition seadGameFrameworkCafe.h:21
u32 cmd_buf_size
Definition seadGameFrameworkCafe.h:23
u32 height
Definition seadGameFrameworkCafe.h:22
bool create_default_framebuffer
Definition seadGameFrameworkCafe.h:24
Color4f clear_color
Definition seadGameFrameworkCafe.h:20
u32 wait_vblank
Definition seadGameFrameworkCafe.h:19
CreateArg()
Definition seadGameFrameworkCafe.h:26