#include <aglTextureDataInitializerG3D.h>
◆ initialize() [1/4]
| void agl::g3d::TextureDataInitializerG3D::initialize |
( |
TextureData * | p_texture_data, |
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void * | p_bfres_file_data, |
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u32 | index ) |
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static |
◆ initialize() [2/4]
| void agl::g3d::TextureDataInitializerG3D::initialize |
( |
TextureData * | p_texture_data, |
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void * | p_bfres_file_data, |
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const char * | name ) |
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static |
◆ initialize() [3/4]
◆ initialize() [4/4]
| void agl::g3d::TextureDataInitializerG3D::initialize |
( |
TextureData * | p_texture_data, |
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void * | p_bfres_file_data, |
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const sead::SafeString & | name ) |
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inlinestatic |