#include <aglModelShaderAssign.h>
◆ ModelShaderAttribute()
| agl::g3d::ModelShaderAttribute::ModelShaderAttribute |
( |
| ) |
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◆ ~ModelShaderAttribute()
| agl::g3d::ModelShaderAttribute::~ModelShaderAttribute |
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| ) |
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Nintendo forgot to do delete[] again
◆ create()
| void agl::g3d::ModelShaderAttribute::create |
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sead::Heap * | heap | ) |
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◆ clear()
| void agl::g3d::ModelShaderAttribute::clear |
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| ) |
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◆ bind()
◆ getVertexBufferNum()
| s32 agl::g3d::ModelShaderAttribute::getVertexBufferNum |
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| ) |
const |
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inline |
◆ activateVertexBuffer()
| void agl::g3d::ModelShaderAttribute::activateVertexBuffer |
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| ) |
const |
◆ getVertexBuffer()
◆ setVertexBuffer()
◆ _0
| u8 agl::g3d::ModelShaderAttribute::_0 |
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private |
◆ mVertexBufferNum
| u8 agl::g3d::ModelShaderAttribute::mVertexBufferNum |
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private |
◆ mVertexBuffer
◆ mFetchShader