#include <aglShaderLocation.h>
Inherits sead::INamable, and agl::ShaderLocation.
◆ UniformLocation() [1/3]
| agl::UniformLocation::UniformLocation |
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◆ UniformLocation() [2/3]
◆ UniformLocation() [3/3]
◆ operator=()
◆ search()
| void agl::UniformLocation::search |
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const ShaderProgram & | program | ) |
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◆ setBool()
| void agl::UniformLocation::setBool |
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bool | value | ) |
const |
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inline |
◆ setInt()
| void agl::UniformLocation::setInt |
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s32 | value | ) |
const |
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inline |
◆ setUInt()
| void agl::UniformLocation::setUInt |
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u32 | value | ) |
const |
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inline |
◆ setFloat()
| void agl::UniformLocation::setFloat |
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f32 | value | ) |
const |
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inline |
◆ setIVec2()
| void agl::UniformLocation::setIVec2 |
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const sead::Vector2i & | value | ) |
const |
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inline |
◆ setUVec2()
| void agl::UniformLocation::setUVec2 |
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const sead::Vector2u & | value | ) |
const |
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inline |
◆ setVec2()
| void agl::UniformLocation::setVec2 |
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const sead::Vector2f & | value | ) |
const |
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inline |
◆ setIVec3()
| void agl::UniformLocation::setIVec3 |
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const sead::Vector3i & | value | ) |
const |
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inline |
◆ setUVec3()
| void agl::UniformLocation::setUVec3 |
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const sead::Vector3u & | value | ) |
const |
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inline |
◆ setVec3()
| void agl::UniformLocation::setVec3 |
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const sead::Vector3f & | value | ) |
const |
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inline |
◆ setIVec4()
| void agl::UniformLocation::setIVec4 |
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const sead::Vector4i & | value | ) |
const |
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inline |
◆ setUVec4()
| void agl::UniformLocation::setUVec4 |
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const sead::Vector4u & | value | ) |
const |
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inline |
◆ setVec4() [1/2]
| void agl::UniformLocation::setVec4 |
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const sead::Vector4f & | value | ) |
const |
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inline |
◆ setVec4() [2/2]
| void agl::UniformLocation::setVec4 |
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const sead::Color4f & | value | ) |
const |
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inline |
◆ setVec4Array() [1/2]
| void agl::UniformLocation::setVec4Array |
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const sead::Matrix34f & | value | ) |
const |
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inline |
◆ setVec4Array() [2/2]
| void agl::UniformLocation::setVec4Array |
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const sead::Matrix44f & | value | ) |
const |
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inline |
◆ setMtx43()
| void agl::UniformLocation::setMtx43 |
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const f32 * | value | ) |
const |
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inline |
◆ setMtx44()
| void agl::UniformLocation::setMtx44 |
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const f32 * | value | ) |
const |
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inline |