#include <aglShaderLocation.h>
Inherited by agl::SamplerLocation, agl::UniformBlockLocation, and agl::UniformLocation.
◆ ShaderLocation()
| agl::ShaderLocation::ShaderLocation |
( |
| ) |
|
|
inline |
◆ isValid()
| bool agl::ShaderLocation::isValid |
( |
| ) |
const |
|
inline |
◆ getVertexLocation()
| s32 agl::ShaderLocation::getVertexLocation |
( |
| ) |
const |
|
inline |
◆ getFragmentLocation()
| s32 agl::ShaderLocation::getFragmentLocation |
( |
| ) |
const |
|
inline |
◆ getGeometryLocation()
| s32 agl::ShaderLocation::getGeometryLocation |
( |
| ) |
const |
|
inline |
◆ mVS
| s16 agl::ShaderLocation::mVS |
|
protected |
◆ mFS
| s16 agl::ShaderLocation::mFS |
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protected |
◆ mGS
| s16 agl::ShaderLocation::mGS |
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protected |