#include <aglTextureFormatInfo.h>
◆ getPixelByteSize()
| u8 agl::TextureFormatInfo::getPixelByteSize |
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TextureFormat | format | ) |
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◆ getComponentNum()
| u8 agl::TextureFormatInfo::getComponentNum |
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TextureFormat | format | ) |
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◆ getComponentBitSize()
| u8 agl::TextureFormatInfo::getComponentBitSize |
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TextureFormat | format, |
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s32 | component ) |
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◆ getComponentOrder()
| u8 agl::TextureFormatInfo::getComponentOrder |
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TextureFormat | format, |
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s32 | component ) |
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◆ isCompressed()
| bool agl::TextureFormatInfo::isCompressed |
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TextureFormat | format | ) |
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◆ isNormalized()
| bool agl::TextureFormatInfo::isNormalized |
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TextureFormat | format | ) |
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◆ isFloat()
◆ isUnsigned()
◆ isSRGB()
◆ isUsableAsRenderTargetColor()
| bool agl::TextureFormatInfo::isUsableAsRenderTargetColor |
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TextureFormat | format | ) |
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◆ isUsableAsRenderTargetDepth()
| bool agl::TextureFormatInfo::isUsableAsRenderTargetDepth |
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TextureFormat | format | ) |
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◆ getString()
| const char * agl::TextureFormatInfo::getString |
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TextureFormat | format | ) |
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◆ getDefaultCompSel()
◆ convFormatGX2ToAGL()
| TextureFormat agl::TextureFormatInfo::convFormatGX2ToAGL |
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GX2SurfaceFormat | format | ) |
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◆ convFormatAGLToGX2()
| GX2SurfaceFormat agl::TextureFormatInfo::convFormatAGLToGX2 |
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TextureFormat | format | ) |
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