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aglRenderTarget.hpp
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1#pragma once
2
3#include <detail/aglGX2.h>
4
5namespace agl {
6
7template <typename T>
12
13template <typename T>
34
35template <typename T>
44
45inline void
47{
52 );
54
55inline void
93
94inline void
96{
97 if (!mpAuxBuffer)
98 return;
99
100 if (mUpdateRegs)
101 {
102 initRegs_();
103 mUpdateRegs = false;
104 }
105
108}
109
110inline void
121
122inline void
124{
125 if (!mpHiZBuffer)
126 return;
127
128 if (mUpdateRegs)
129 {
130 initRegs_();
131 mUpdateRegs = false;
132 }
133
136}
137
138inline void
140{
141 if (mUpdateRegs)
142 {
143 initRegs_();
144 mUpdateRegs = false;
145 }
146
148}
149
150}
Definition aglDisplayList.cpp:5