#include <aglRenderTarget.h>
Inherits agl::RenderTarget< RenderTargetDepth >.
◆ RenderTargetDepth() [1/2]
| agl::RenderTargetDepth::RenderTargetDepth |
( |
| ) |
|
◆ RenderTargetDepth() [2/2]
| agl::RenderTargetDepth::RenderTargetDepth |
( |
const TextureData & | texture_data, |
|
|
u32 | mip_level, |
|
|
u32 | slice ) |
◆ onApplyTextureData_()
| void agl::RenderTargetDepth::onApplyTextureData_ |
( |
| ) |
|
|
private |
◆ getHiZBufferSize()
| u32 agl::RenderTargetDepth::getHiZBufferSize |
( |
| ) |
const |
|
inline |
◆ getHiZBufferAlign()
| u32 agl::RenderTargetDepth::getHiZBufferAlign |
( |
| ) |
const |
|
inline |
◆ expandHiZBuffer()
| void agl::RenderTargetDepth::expandHiZBuffer |
( |
| ) |
const |
|
inline |
◆ invalidateGPUCache()
| void agl::RenderTargetDepth::invalidateGPUCache |
( |
| ) |
const |
◆ bind()
| void agl::RenderTargetDepth::bind |
( |
| ) |
const |
|
inline |
◆ initRegs_()
| void agl::RenderTargetDepth::initRegs_ |
( |
| ) |
const |
|
private |
◆ RenderTarget< RenderTargetDepth >
◆ RenderBuffer
◆ mHiZBufferSize
| u32 agl::RenderTargetDepth::mHiZBufferSize |
|
protected |
◆ mHiZBufferAlign
| u32 agl::RenderTargetDepth::mHiZBufferAlign |
|
protected |
◆ mpHiZBuffer
| void* agl::RenderTargetDepth::mpHiZBuffer |
|
protected |
◆ mInnerBuffer
| GX2DepthBuffer agl::RenderTargetDepth::mInnerBuffer |
|
mutableprotected |