#include <aglRenderTarget.h>
Inherits agl::RenderTarget< RenderTargetColor >.
◆ RenderTargetColor() [1/2]
| agl::RenderTargetColor::RenderTargetColor |
( |
| ) |
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◆ RenderTargetColor() [2/2]
| agl::RenderTargetColor::RenderTargetColor |
( |
const TextureData & | texture_data, |
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u32 | mip_level, |
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u32 | slice ) |
◆ onApplyTextureData_()
| void agl::RenderTargetColor::onApplyTextureData_ |
( |
| ) |
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private |
◆ getAuxBufferSize()
| u32 agl::RenderTargetColor::getAuxBufferSize |
( |
| ) |
const |
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inline |
◆ getAuxBufferAlign()
| u32 agl::RenderTargetColor::getAuxBufferAlign |
( |
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const |
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inline |
◆ copyToDisplayBuffer() [1/2]
◆ copyToDisplayBuffer() [2/2]
| void agl::RenderTargetColor::copyToDisplayBuffer |
( |
GX2ScanTarget | scan_target | ) |
const |
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inline |
◆ expandAuxBuffer()
| void agl::RenderTargetColor::expandAuxBuffer |
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| ) |
const |
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inline |
◆ invalidateGPUCache()
| void agl::RenderTargetColor::invalidateGPUCache |
( |
| ) |
const |
◆ bind()
| void agl::RenderTargetColor::bind |
( |
s32 | target_index | ) |
const |
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inline |
◆ initRegs_()
| void agl::RenderTargetColor::initRegs_ |
( |
| ) |
const |
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private |
◆ RenderTarget< RenderTargetColor >
◆ RenderBuffer
◆ mIsMSAA2D
| bool agl::RenderTargetColor::mIsMSAA2D |
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protected |
◆ mAuxBufferSize
| u32 agl::RenderTargetColor::mAuxBufferSize |
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protected |
◆ mAuxBufferAlign
| u32 agl::RenderTargetColor::mAuxBufferAlign |
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protected |
◆ mpAuxBuffer
| void* agl::RenderTargetColor::mpAuxBuffer |
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protected |
◆ mInnerBuffer
| GX2ColorBuffer agl::RenderTargetColor::mInnerBuffer |
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mutableprotected |