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ApplicationFramework Member List

This is the complete list of members for ApplicationFramework, including all inherited members.

_380ApplicationFrameworkprotected
_38CApplicationFrameworkprotected
_390ApplicationFrameworkprotected
ApplicationFramework(const CreateArg &arg)ApplicationFramework
calc_()ApplicationFrameworkprotected
calcFps() overridesead::GameFrameworkCafevirtual
cDisplayState_Hidesead::GameFrameworkprotected
cDisplayState_Readysead::GameFrameworkprotected
cDisplayState_Showsead::GameFrameworkprotected
cDrawOrder_DRC_TVsead::GameFrameworkCafe
cDrawOrder_Numsead::GameFrameworkCafe
cDrawOrder_TV_DRCsead::GameFrameworkCafe
cGpuCounter_DRCDrawBeginsead::GameFrameworkCafeprotected
cGpuCounter_DRCDrawEndsead::GameFrameworkCafeprotected
cGpuCounter_NumMaxsead::GameFrameworkCafeprotected
cGpuCounter_TVDrawBeginsead::GameFrameworkCafeprotected
cGpuCounter_TVDrawEndsead::GameFrameworkCafeprotected
cGpuCounterSizesead::GameFrameworkCafeprotectedstatic
clearFrameBuffers_(s32 method_type)sead::GameFrameworkCafeprotectedvirtual
copyToDRC_()sead::GameFrameworkCafeprotected
copyToTV_()sead::GameFrameworkCafeprotected
cProcessPriority_Highsead::Framework
cProcessPriority_Idlesead::Framework
cProcessPriority_Normalsead::Framework
cProcessPriority_RealTimesead::Framework
createControllerMgr(TaskBase *)sead::GameFrameworkvirtual
createHostIOMgr(TaskBase *, HostIOMgr::Parameter *)sead::GameFrameworkvirtual
createInfLoopChecker(TaskBase *, const TickSpan &)sead::GameFrameworkvirtual
createMethodTreeMgr_(Heap *) overridesead::GameFrameworkCafeprotectedvirtual
createProcessMeter(sead::TaskBase *root_task) overrideApplicationFrameworkvirtual
createSeadMenuMgr(TaskBase *)sead::GameFrameworkvirtual
createSystemTasks(TaskBase *, const CreateSystemTaskArg &) overridesead::GameFrameworkvirtual
DeferredCopyCallback typedefsead::GameFrameworkCafe
DisplayState enum namesead::GameFrameworkprotected
drawDRC_()sead::GameFrameworkCafeprotected
DrawOrder enum namesead::GameFrameworkCafe
drawTV_()sead::GameFrameworkCafeprotected
Framework()sead::Framework
GameFramework()sead::GameFramework
GameFrameworkCafe(const CreateArg &arg)sead::GameFrameworkCafe
getMethodFrameBuffer(s32 method_type) const overridesead::GameFrameworkCafevirtual
getMethodLogicalFrameBuffer(s32 method_type) const overridesead::GameFrameworkCafevirtual
getMethodTreeMgr()sead::Framework
getTaskMgr()sead::Framework
getTimeBeforeAPD()ApplicationFrameworkstatic
gpuMesureEnd_()sead::GameFrameworkCafeprotected
initialize(const InitializeArg &arg)sead::GameFrameworkCafestatic
initializeGraphicsSystem(Heap *heap, s32 argc=0, char **argv=nullptr, const Vector2f &tv_virtual_fb_size=Vector2f::zero, const Vector2f &drc_virtual_fb_size=Vector2f(854.0f, 480.0f), Heap *heap_for_display_buffer=nullptr)sead::GameFrameworkCafe
initRun_(Heap *) overridesead::GameFrameworkCafeprotectedvirtual
isDimEnable()ApplicationFrameworkstatic
isScreenShotBusy()sead::GameFrameworkvirtual
mainLoop_()sead::GameFrameworkCafeprotectedvirtual
mArgsead::GameFrameworkCafeprotected
mCalcMetersead::GameFrameworkprotected
mCheckerThreadsead::GameFrameworkprotected
mColorBuffersead::GameFrameworkCafeprotected
mColorBufferDRCsead::GameFrameworkCafeprotected
mCommandBuffersead::GameFrameworkCafeprotected
mCopyPostDrawAllsead::GameFrameworkCafeprotected
mDefaultFrameBuffersead::GameFrameworkCafeprotected
mDefaultFrameBufferDRCsead::GameFrameworkCafeprotected
mDeferredCopyCallbacksead::GameFrameworkCafeprotected
mDepthBuffersead::GameFrameworkCafeprotected
mDepthBufferDRCsead::GameFrameworkCafeprotected
mDisplayBuffersead::GameFrameworkCafeprotected
mDisplayBufferDRCsead::GameFrameworkCafeprotected
mDisplayStatesead::GameFrameworkprotected
mDrawMetersead::GameFrameworkprotected
mDrawOrdersead::GameFrameworkCafeprotected
mFirstSwapDoneApplicationFrameworkprotected
mFlagsead::GameFrameworkCafeprotected
mFrameBuffersead::GameFrameworkCafeprotected
mFrameBufferDRCsead::GameFrameworkCafeprotected
mFrameSpansead::GameFrameworkCafeprotected
mGpuCounterssead::GameFrameworkCafeprotected
mGPUMetersead::GameFrameworkprotected
mLastFrameBeginsead::GameFrameworkCafeprotected
mLayerMgrCalcMeterApplicationFrameworkprotected
mLogicalFrameBuffersead::GameFrameworkCafeprotected
mLogicalFrameBufferDRCsead::GameFrameworkCafeprotected
mMethodTreeMgrsead::Frameworkprotected
mMethodTreeMgrHeapsead::Frameworkprotected
mProcUIStatusApplicationFrameworkprotected
mReserveResetsead::Frameworkprotected
mResetEventsead::Frameworkprotected
mResetParametersead::Frameworkprotected
mTaskMgrsead::Frameworkprotected
procCalc_() overrideApplicationFrameworkprotectedvirtual
procDraw_() overrideApplicationFrameworkprotectedvirtual
ProcessPriority enum namesead::Framework
procFrame_()sead::GameFrameworkCafeprotectedvirtual
procReset_()sead::Frameworkprotectedvirtual
reserveReset(void *param)sead::Frameworkvirtual
ResetEvent typedefsead::Frameworkprotected
run(sead::Heap *heap, const sead::TaskBase::CreateArg &root_create_arg, const RunArg &run_arg) overrideApplicationFrameworkvirtual
runImpl_() overridesead::GameFrameworkCafeprotectedvirtual
saveScreenShot(const SafeString &)sead::GameFrameworkvirtual
setCaption(const SafeString &caption)sead::GameFrameworkCafevirtual
setCopyPostDrawAll(bool b)sead::GameFrameworkCafe
setDeferredCopyCallback(DeferredCopyCallback callback)sead::GameFrameworkCafe
setDimEnable(bool enable)ApplicationFrameworkstatic
setProcessPriority(ProcessPriority)sead::Frameworkvirtual
setVBlankWaitInterval(u32 wait_vblank)sead::GameFrameworkCafe
swapBuffer_() overrideApplicationFrameworkprotectedvirtual
toHours(u32 seconds)ApplicationFrameworkstatic
toSeconds(u32 hours)ApplicationFrameworkstatic
waitForNextFrame_()sead::GameFrameworkCafeprotectedvirtual
waitStartDisplayLoop_() overrideApplicationFrameworkprotectedvirtual
~Framework()sead::Frameworkvirtual
~GameFramework()sead::GameFrameworkvirtual
~GameFrameworkCafe()sead::GameFrameworkCafevirtual