#include <g3d_ResSkeletalAnim.h>
Inherited by nw::g3d::res::ResBoneAnim [private].
◆ flag
| bit32 nw::g3d::res::ResBoneAnimData::flag |
◆ ofsName
| BinString nw::g3d::res::ResBoneAnimData::ofsName |
◆ beginRotate
| u8 nw::g3d::res::ResBoneAnimData::beginRotate |
◆ beginTranslate
| u8 nw::g3d::res::ResBoneAnimData::beginTranslate |
◆ numCurve
| u8 nw::g3d::res::ResBoneAnimData::numCurve |
◆ reserved
| u8 nw::g3d::res::ResBoneAnimData::reserved |
◆ beginCurve
| s32 nw::g3d::res::ResBoneAnimData::beginCurve |
◆ ofsCurveArray
| Offset nw::g3d::res::ResBoneAnimData::ofsCurveArray |
◆ ofsBaseValueArray
| Offset nw::g3d::res::ResBoneAnimData::ofsBaseValueArray |