#include <g3d_SkeletonObj.h>
◆ CallbackArg()
| nw::g3d::ICalcWorldCallback::CallbackArg::CallbackArg |
( |
const int & | boneIndex, |
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int | callbackBone ) |
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inline |
◆ GetBoneIndex()
| int nw::g3d::ICalcWorldCallback::CallbackArg::GetBoneIndex |
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| ) |
const |
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inline |
◆ GetCallbackBoneIndex()
| int nw::g3d::ICalcWorldCallback::CallbackArg::GetCallbackBoneIndex |
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| ) |
const |
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inline |
◆ SetCallbackBoneIndex()
| void nw::g3d::ICalcWorldCallback::CallbackArg::SetCallbackBoneIndex |
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int | boneIndex | ) |
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inline |
◆ NW_G3D_DISALLOW_COPY_AND_ASSIGN()
| nw::g3d::ICalcWorldCallback::CallbackArg::NW_G3D_DISALLOW_COPY_AND_ASSIGN |
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CallbackArg | | ) |
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private |
◆ m_BoneIndex
| const int& nw::g3d::ICalcWorldCallback::CallbackArg::m_BoneIndex |
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private |
◆ m_CallbackBone
| int nw::g3d::ICalcWorldCallback::CallbackArg::m_CallbackBone |
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private |