#include <g3d_SkeletonObj.h>
Classes | |
| class | CallbackArg |
Public Types | |
| enum | { INVALID_BONE = 0xFFFF } |
Public Member Functions | |
| virtual | ~ICalcWorldCallback () |
| virtual void | Exec (CallbackArg &arg, WorldMtxManip &manip)=0 |
|
inlinevirtual |
|
pure virtual |