FFL
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FFLiUtilShader::AttributeStreamDesc Struct Reference

#include <FFLiUtilShader.h>

Public Attributes

const char * name
u32 buffer
u32 offset
GX2AttribFormat format

Member Data Documentation

◆ name

const char* FFLiUtilShader::AttributeStreamDesc::name

◆ buffer

u32 FFLiUtilShader::AttributeStreamDesc::buffer

◆ offset

u32 FFLiUtilShader::AttributeStreamDesc::offset

◆ format

GX2AttribFormat FFLiUtilShader::AttributeStreamDesc::format