#include <FFLiUtilShader.h>
Public Attributes | |
| const char * | name |
| u32 | buffer |
| u32 | offset |
| GX2AttribFormat | format |
| const char* FFLiUtilShader::AttributeStreamDesc::name |
| u32 FFLiUtilShader::AttributeStreamDesc::buffer |
| u32 FFLiUtilShader::AttributeStreamDesc::offset |
| GX2AttribFormat FFLiUtilShader::AttributeStreamDesc::format |