1#ifndef FFLI_UTIL_SHADER_H_
2#define FFLI_UTIL_SHADER_H_
4#include <nn/ffl/types.h>
30 static u32 GetBufferSize(u32 numAttribs,
const void* pShaderData, u32 shaderIndex);
43 static bool GetUniformLocation(u32* pLocation,
const GX2PixelShader* pShader,
const char* name);
44 static bool GetUniformLocation(u32* pLocation,
const GX2VertexShader* pShader,
const char* name);
49 static bool GetSamplerLocation(u32* pLocation,
const GX2PixelShader* pShader,
const char* name);
Definition FFLiUtilShaderAllocator.h:7
Definition FFLiUtilShader.h:11
static u32 GetProgramBufferSize(u32 numAttribs, const void *pShaderData, u32 shaderIndex)
Definition FFLiUtilShader.cpp:55
static bool GetUniformBlockLocation(u32 *pLocation, const GX2PixelShader *pShader, const char *name)
Definition FFLiUtilShader.cpp:114
static bool GetSamplerLocation(u32 *pLocation, const GX2PixelShader *pShader, const char *name)
Definition FFLiUtilShader.cpp:124
static bool GetUniformLocation(u32 *pLocation, const GX2PixelShader *pShader, const char *name)
Definition FFLiUtilShader.cpp:104
static u32 GetBufferSizeForFetch(u32 numAttribs)
Definition FFLiUtilShader.cpp:32
NN_STATIC_ASSERT(sizeof(FetchShader)==0x24)
static u32 GetHeaderBufferSizeForFetch(u32 numAttribs)
Definition FFLiUtilShader.cpp:50
static u32 GetBufferSize(u32 numAttribs, const void *pShaderData, u32 shaderIndex)
Definition FFLiUtilShader.cpp:23
static bool BuildShader(FFLiUtilShader::FetchShader *pFetchShader, const GX2VertexShader *pVertexShader, FFLiUtilShaderAllocator *pAllocator, const FFLiUtilShader::AttributeStreamDesc *pAttribs, u32 numAttribs, bool invalidate)
Definition FFLiUtilShader.cpp:69
static bool BuildShader(GX2PixelShader **ppShader, FFLiUtilShaderAllocator *pAllocator, const void *pShaderData, u32 shaderIndex, bool invalidate)
Definition FFLiUtilShader.cpp:94
static u32 GetProgramBufferSizeForFetch(u32 numAttribs)
Definition FFLiUtilShader.cpp:64
static u32 GetHeaderBufferSize(u32 numAttribs, const void *pShaderData, u32 shaderIndex)
Definition FFLiUtilShader.cpp:41
Definition FFLiUtilShader.h:21
u32 offset
Definition FFLiUtilShader.h:24
const char * name
Definition FFLiUtilShader.h:22
u32 buffer
Definition FFLiUtilShader.h:23
GX2AttribFormat format
Definition FFLiUtilShader.h:25
Definition FFLiUtilShader.h:14
GX2AttribStream * pStreams
Definition FFLiUtilShader.h:16
GX2FetchShader fetchShader
Definition FFLiUtilShader.h:15