#include <FFLiCopySurfaceShader.h>
◆ FFLiCopySurfaceShader()
| FFLiCopySurfaceShader::FFLiCopySurfaceShader |
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◆ ~FFLiCopySurfaceShader()
| FFLiCopySurfaceShader::~FFLiCopySurfaceShader |
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◆ SetupCPU()
◆ SetupGPU()
| void FFLiCopySurfaceShader::SetupGPU |
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◆ Bind()
| void FFLiCopySurfaceShader::Bind |
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const |
◆ SetTexture()
| void FFLiCopySurfaceShader::SetTexture |
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const GX2Texture * | pGX2Texture, |
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u32 | mipLevel ) |
◆ GetBufferSize()
| u32 FFLiCopySurfaceShader::GetBufferSize |
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static |
◆ m_FetchShader
◆ m_pVertexShader
| GX2VertexShader* FFLiCopySurfaceShader::m_pVertexShader |
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◆ m_pPixelShader
| GX2PixelShader* FFLiCopySurfaceShader::m_pPixelShader |
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◆ m_Sampler
| GX2Sampler FFLiCopySurfaceShader::m_Sampler |
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◆ m_SamplerLocation
| u32 FFLiCopySurfaceShader::m_SamplerLocation |
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private |