#include <FFLiCompressUniform.h>
◆ FFLiCompressUniform()
| FFLiCompressUniform::FFLiCompressUniform |
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◆ ~FFLiCompressUniform()
| FFLiCompressUniform::~FFLiCompressUniform |
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◆ GetVertexUniform()
| const void * FFLiCompressUniform::GetVertexUniform |
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const |
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inline |
◆ GetPixelUniform()
| const void * FFLiCompressUniform::GetPixelUniform |
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const |
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inline |
◆ Setup()
◆ SetResolution()
| void FFLiCompressUniform::SetResolution |
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u32 | width, |
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u32 | height ) |
◆ SetMipLevel()
| void FFLiCompressUniform::SetMipLevel |
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u32 | mipLevel | ) |
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◆ GetBufferSize()
| u32 FFLiCompressUniform::GetBufferSize |
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static |
◆ m_IsUB
| bool FFLiCompressUniform::m_IsUB |
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private |
◆ m_pVertexUniform
| f32* FFLiCompressUniform::m_pVertexUniform |
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private |
◆ m_pPixelUniform
| f32* FFLiCompressUniform::m_pPixelUniform |
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private |