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| static void | InvalidateFetchShader (GX2FetchShader *pShader) |
| static bool | BuildPixelShader (GX2PixelShader **ppShader, FFLiUtilShaderAllocator *pAllocator, const void *pShaderData, u32 shaderIndex, bool invalidate) |
| static bool | BuildVertexShader (GX2VertexShader **ppShader, FFLiUtilShaderAllocator *pAllocator, const void *pShaderData, u32 shaderIndex, bool invalidate) |
| static bool | GetPixelUniformLocation (u32 *pLocation, const GX2PixelShader *pShader, const char *name) |
| static bool | GetVertexUniformLocation (u32 *pLocation, const GX2VertexShader *pShader, const char *name) |
| static bool | GetPixelUniformBlockLocation (u32 *pLocation, const GX2PixelShader *pShader, const char *name) |
| static bool | GetVertexUniformBlockLocation (u32 *pLocation, const GX2VertexShader *pShader, const char *name) |
| static bool | GetPixelSamplerLocation (u32 *pLocation, const GX2PixelShader *pShader, const char *name) |