FFL
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FFLiTexture.h File Reference

Go to the source code of this file.

Functions

u32 FFLiGetTextureMaxSizeWithAlign (const FFLiResourceManager *pResourceManager, FFLResourceType resourceType, FFLiTexturePartsType partsType)
FFLResult FFLiLoadTextureWithAllocate (GX2Texture **ppGX2Texture, FFLiTexturePartsType partsType, u32 index, FFLiResourceLoader *pResLoader, FFLiBufferAllocator *pAllocator)
void FFLiInvalidateTexture (GX2Texture *pGX2Texture)

Function Documentation

◆ FFLiGetTextureMaxSizeWithAlign()

u32 FFLiGetTextureMaxSizeWithAlign ( const FFLiResourceManager * pResourceManager,
FFLResourceType resourceType,
FFLiTexturePartsType partsType )

◆ FFLiLoadTextureWithAllocate()

FFLResult FFLiLoadTextureWithAllocate ( GX2Texture ** ppGX2Texture,
FFLiTexturePartsType partsType,
u32 index,
FFLiResourceLoader * pResLoader,
FFLiBufferAllocator * pAllocator )

◆ FFLiInvalidateTexture()

void FFLiInvalidateTexture ( GX2Texture * pGX2Texture)