Functions | |
| u32 | FFLiGetBufferRenderTexture (u32 width, u32 height, GX2SurfaceFormat format, u32 numMips) |
| void | FFLiInitRenderTexture (FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiBufferAllocator *pAllocator) |
| void | FFLiInitByBufferRenderTexture (FFLiRenderTexture *pRenderTexture, u32 width, u32 height, GX2SurfaceFormat format, u32 numMips, FFLiRenderTextureBuffer *pRenderTextureBuffer) |
| void | FFLiInvalidateRenderTexture (FFLiRenderTexture *pRenderTexture) |
| void | FFLiSetupRenderTexture (FFLiRenderTexture *pRenderTexture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback) |
| void | FFLiSetupRenderTexture (GX2Texture *pGX2Texture, const FFLColor *pClearColor, void *pDepthBuffer, u32 mipLevel, GX2SurfaceFormat format, const FFLiShaderCallback *pCallback) |
| void | FFLiFlushRenderTexture (FFLiRenderTexture *pRenderTexture) |
| u32 FFLiGetBufferRenderTexture | ( | u32 | width, |
| u32 | height, | ||
| GX2SurfaceFormat | format, | ||
| u32 | numMips ) |
| void FFLiInitRenderTexture | ( | FFLiRenderTexture * | pRenderTexture, |
| u32 | width, | ||
| u32 | height, | ||
| GX2SurfaceFormat | format, | ||
| u32 | numMips, | ||
| FFLiBufferAllocator * | pAllocator ) |
| void FFLiInitByBufferRenderTexture | ( | FFLiRenderTexture * | pRenderTexture, |
| u32 | width, | ||
| u32 | height, | ||
| GX2SurfaceFormat | format, | ||
| u32 | numMips, | ||
| FFLiRenderTextureBuffer * | pRenderTextureBuffer ) |
| void FFLiInvalidateRenderTexture | ( | FFLiRenderTexture * | pRenderTexture | ) |
| void FFLiSetupRenderTexture | ( | FFLiRenderTexture * | pRenderTexture, |
| const FFLColor * | pClearColor, | ||
| void * | pDepthBuffer, | ||
| u32 | mipLevel, | ||
| GX2SurfaceFormat | format, | ||
| const FFLiShaderCallback * | pCallback ) |
| void FFLiSetupRenderTexture | ( | GX2Texture * | pGX2Texture, |
| const FFLColor * | pClearColor, | ||
| void * | pDepthBuffer, | ||
| u32 | mipLevel, | ||
| GX2SurfaceFormat | format, | ||
| const FFLiShaderCallback * | pCallback ) |
| void FFLiFlushRenderTexture | ( | FFLiRenderTexture * | pRenderTexture | ) |