= {
{
0x00000103,0x00000000,0x00000000,0x00000001,
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
0x00000002,0x00000000,0x00000001,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x00000000,0x0000000e,0x00000010
},
296,
(void *) FFLiCopySurfaceShaderObj_VS_shaderPtr,
GX2_SHADER_MODE_UNIFORM_REGISTER,
0,
NULL,
0,
NULL,
0,
NULL,
0,
NULL,
0,
NULL,
2,
0,
(GX2Boolean)0,
{
0x00000000,0x00000000,0x00000000,0x00000000
},
}
GX2AttribVar FFLiCopySurfaceShaderObj_VS_attrib_vars[]
Definition FFLiCopySurfaceShaderObj.h:32