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FFLiCopySurfaceShaderObj.h File Reference

Go to the source code of this file.

Functions

 ALIGNVAR (256) static const u32 FFLiCopySurfaceShaderObj_VS_shaderPtr[74]

Variables

GX2AttribVar FFLiCopySurfaceShaderObj_VS_attrib_vars []
static GX2VertexShader FFLiCopySurfaceShaderObj_VS
GX2SamplerVar FFLiCopySurfaceShaderObj_PS_sampler_vars []
static GX2PixelShader FFLiCopySurfaceShaderObj_PS

Function Documentation

◆ ALIGNVAR()

ALIGNVAR ( 256 ) const
Initial value:
=
{
0x10000000,0x0000c080,0x00000000,0x88062094,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x10000000,0x00100df0,0x00008010,0xecdfea0d
}

Variable Documentation

◆ FFLiCopySurfaceShaderObj_VS_attrib_vars

GX2AttribVar FFLiCopySurfaceShaderObj_VS_attrib_vars[]
Initial value:
= {
{"a_position", GX2_VAR_TYPE_VEC2, 0, 0},
{"a_texCoord", GX2_VAR_TYPE_VEC2, 0, 1}
}

◆ FFLiCopySurfaceShaderObj_VS

GX2VertexShader FFLiCopySurfaceShaderObj_VS
static
Initial value:
= {
{
0x00000103,0x00000000,0x00000000,0x00000001,
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
0x00000002,0x00000000,0x00000001,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x00000000,0x0000000e,0x00000010
},
296,
(void *) FFLiCopySurfaceShaderObj_VS_shaderPtr,
GX2_SHADER_MODE_UNIFORM_REGISTER,
0,
NULL,
0,
NULL,
0,
NULL,
0,
NULL,
0,
NULL,
2,
0,
(GX2Boolean)0,
{
0x00000000,0x00000000,0x00000000,0x00000000
},
}
GX2AttribVar FFLiCopySurfaceShaderObj_VS_attrib_vars[]
Definition FFLiCopySurfaceShaderObj.h:32

◆ FFLiCopySurfaceShaderObj_PS_sampler_vars

GX2SamplerVar FFLiCopySurfaceShaderObj_PS_sampler_vars[]
Initial value:
= {
{"s_texture", GX2_SAMPLER_TYPE_2D, 0}
}

◆ FFLiCopySurfaceShaderObj_PS

GX2PixelShader FFLiCopySurfaceShaderObj_PS
static
Initial value:
= {
{
0x00000001,0x00000002,0x14000001,0x00000000,
0x00000001,0x00000100,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x0000000f,0x00000001,0x00000010,
0x00000000
},
144,
(void *) FFLiCopySurfaceShaderObj_PS_shaderPtr,
GX2_SHADER_MODE_UNIFORM_REGISTER,
0,
NULL,
0,
NULL,
0,
NULL,
0,
NULL,
1,
}
GX2SamplerVar FFLiCopySurfaceShaderObj_PS_sampler_vars[]
Definition FFLiCopySurfaceShaderObj.h:96