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FFLiCopySurfaceShaderObj.h
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1//--------------------------------------------------
2
3// This file is automatically generated by gfd.
4
5//--------------------------------------------------
6
7// ---------- FFLiCopySurfaceShaderObj Vertex Shader ----------
8
9ALIGNVAR(256) static const u32 FFLiCopySurfaceShaderObj_VS_shaderPtr[74] =
10{
11 0x00000000,0x00008009,0x20000000,0x00000ca0, // 0x0000
12 0x3ca00000,0x88060094,0x00400100,0x88040014,
13 0x24000000,0x000000a0,0x00000000,0x00002000,
14 0x00000000,0x00000000,0x00000000,0x00000000,
15 0x00000000,0x00000000,0x00000000,0x00000000,
16 0x00000000,0x00000000,0x00000000,0x00000000,
17 0x00000000,0x00000000,0x00000000,0x00000000,
18 0x00000000,0x00000000,0x00000000,0x00000000,
19 0x00000000,0x00000000,0x00000000,0x00000000,
20 0x00000000,0x00000000,0x00000000,0x00000000,
21 0x00000000,0x00000000,0x00000000,0x00000000,
22 0x00000000,0x00000000,0x00000000,0x00000000,
23 0x00000000,0x00000000,0x00000000,0x00000000,
24 0x00000000,0x00000000,0x00000000,0x00000000,
25 0x00000000,0x00000000,0x00000000,0x00000000,
26 0x00000000,0x00000000,0x00000000,0x00000000,
27 0x02001f00,0x900c4000,0x02041f00,0x900c4020, // 0x0040
28 0xf8001f00,0x900c2040,0xf9001f80,0x900c2060,
29 0x00000080,0x000d0000
30};
31
33 {"a_position", GX2_VAR_TYPE_VEC2, 0, 0},
34 {"a_texCoord", GX2_VAR_TYPE_VEC2, 0, 1}
35};
36
37
38
40 { // _regs
41 0x00000103,0x00000000,0x00000000,0x00000001, // 0x0000
42 0xffffff00,0xffffffff,0xffffffff,0xffffffff,
43 0xffffffff,0xffffffff,0xffffffff,0xffffffff,
44 0xffffffff,0xffffffff,0x00000000,0xfffffffc,
45 0x00000002,0x00000000,0x00000001,0x000000ff,
46 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
47 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
48 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
49 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
50 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
51 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
52 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
53 0x000000ff,0x00000000,0x0000000e,0x00000010
54
55 },
56 296,
57 (void *) FFLiCopySurfaceShaderObj_VS_shaderPtr,
58 GX2_SHADER_MODE_UNIFORM_REGISTER,
59 0,
60 NULL,
61 0,
62 NULL,
63 0,
64 NULL,
65 0,
66 NULL,
67 0,
68 NULL,
69 2,
70 FFLiCopySurfaceShaderObj_VS_attrib_vars,
71 0,
72 (GX2Boolean)0,
73 {
74 0x00000000,0x00000000,0x00000000,0x00000000 // 0x0000
75
76 },
77};
78
79
80// ---------- FFLiCopySurfaceShaderObj Pixel Shader ----------
81
82ALIGNVAR(256) static const u32 FFLiCopySurfaceShaderObj_PS_shaderPtr[36] =
83{
84 0x10000000,0x0000c080,0x00000000,0x88062094, // 0x0000
85 0x00000000,0x00000000,0x00000000,0x00000000,
86 0x00000000,0x00000000,0x00000000,0x00000000,
87 0x00000000,0x00000000,0x00000000,0x00000000,
88 0x00000000,0x00000000,0x00000000,0x00000000,
89 0x00000000,0x00000000,0x00000000,0x00000000,
90 0x00000000,0x00000000,0x00000000,0x00000000,
91 0x00000000,0x00000000,0x00000000,0x00000000,
92 0x10000000,0x00100df0,0x00008010,0xecdfea0d
93
94};
95
97 {"s_texture", GX2_SAMPLER_TYPE_2D, 0}
98};
99
100
101
103 { // _regs
104 0x00000001,0x00000002,0x14000001,0x00000000, // 0x0000
105 0x00000001,0x00000100,0x00000000,0x00000000,
106 0x00000000,0x00000000,0x00000000,0x00000000,
107 0x00000000,0x00000000,0x00000000,0x00000000,
108 0x00000000,0x00000000,0x00000000,0x00000000,
109 0x00000000,0x00000000,0x00000000,0x00000000,
110 0x00000000,0x00000000,0x00000000,0x00000000,
111 0x00000000,0x00000000,0x00000000,0x00000000,
112 0x00000000,0x00000000,0x00000000,0x00000000,
113 0x00000000,0x0000000f,0x00000001,0x00000010,
114 0x00000000
115 },
116 144,
117 (void *) FFLiCopySurfaceShaderObj_PS_shaderPtr,
118 GX2_SHADER_MODE_UNIFORM_REGISTER,
119 0,
120 NULL,
121 0,
122 NULL,
123 0,
124 NULL,
125 0,
126 NULL,
127 1,
128 FFLiCopySurfaceShaderObj_PS_sampler_vars,
129};
ALIGNVAR(256) static const u32 FFLiCopySurfaceShaderObj_VS_shaderPtr[74]
GX2SamplerVar FFLiCopySurfaceShaderObj_PS_sampler_vars[]
Definition FFLiCopySurfaceShaderObj.h:96
static GX2PixelShader FFLiCopySurfaceShaderObj_PS
Definition FFLiCopySurfaceShaderObj.h:102
GX2AttribVar FFLiCopySurfaceShaderObj_VS_attrib_vars[]
Definition FFLiCopySurfaceShaderObj.h:32
static GX2VertexShader FFLiCopySurfaceShaderObj_VS
Definition FFLiCopySurfaceShaderObj.h:39