9ALIGNVAR(256)
static const u32 FFLiCopySurfaceShaderObj_VS_shaderPtr[74] =
11 0x00000000,0x00008009,0x20000000,0x00000ca0,
12 0x3ca00000,0x88060094,0x00400100,0x88040014,
13 0x24000000,0x000000a0,0x00000000,0x00002000,
14 0x00000000,0x00000000,0x00000000,0x00000000,
15 0x00000000,0x00000000,0x00000000,0x00000000,
16 0x00000000,0x00000000,0x00000000,0x00000000,
17 0x00000000,0x00000000,0x00000000,0x00000000,
18 0x00000000,0x00000000,0x00000000,0x00000000,
19 0x00000000,0x00000000,0x00000000,0x00000000,
20 0x00000000,0x00000000,0x00000000,0x00000000,
21 0x00000000,0x00000000,0x00000000,0x00000000,
22 0x00000000,0x00000000,0x00000000,0x00000000,
23 0x00000000,0x00000000,0x00000000,0x00000000,
24 0x00000000,0x00000000,0x00000000,0x00000000,
25 0x00000000,0x00000000,0x00000000,0x00000000,
26 0x00000000,0x00000000,0x00000000,0x00000000,
27 0x02001f00,0x900c4000,0x02041f00,0x900c4020,
28 0xf8001f00,0x900c2040,0xf9001f80,0x900c2060,
41 0x00000103,0x00000000,0x00000000,0x00000001,
42 0xffffff00,0xffffffff,0xffffffff,0xffffffff,
43 0xffffffff,0xffffffff,0xffffffff,0xffffffff,
44 0xffffffff,0xffffffff,0x00000000,0xfffffffc,
45 0x00000002,0x00000000,0x00000001,0x000000ff,
46 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
47 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
48 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
49 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
50 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
51 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
52 0x000000ff,0x000000ff,0x000000ff,0x000000ff,
53 0x000000ff,0x00000000,0x0000000e,0x00000010
57 (
void *) FFLiCopySurfaceShaderObj_VS_shaderPtr,
58 GX2_SHADER_MODE_UNIFORM_REGISTER,
70 FFLiCopySurfaceShaderObj_VS_attrib_vars,
74 0x00000000,0x00000000,0x00000000,0x00000000
104 0x00000001,0x00000002,0x14000001,0x00000000,
105 0x00000001,0x00000100,0x00000000,0x00000000,
106 0x00000000,0x00000000,0x00000000,0x00000000,
107 0x00000000,0x00000000,0x00000000,0x00000000,
108 0x00000000,0x00000000,0x00000000,0x00000000,
109 0x00000000,0x00000000,0x00000000,0x00000000,
110 0x00000000,0x00000000,0x00000000,0x00000000,
111 0x00000000,0x00000000,0x00000000,0x00000000,
112 0x00000000,0x00000000,0x00000000,0x00000000,
113 0x00000000,0x0000000f,0x00000001,0x00000010,
117 (
void *) FFLiCopySurfaceShaderObj_PS_shaderPtr,
118 GX2_SHADER_MODE_UNIFORM_REGISTER,
128 FFLiCopySurfaceShaderObj_PS_sampler_vars,