#include <seadVectorCalcCommon.h>
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| static void | add (Base &o, const Base &a, const Base &b) |
| static void | sub (Base &o, const Base &a, const Base &b) |
| static void | div (Base &o, const Base &a, const Base &b) |
| static bool | isEqual (const Base &a, const Base &b) |
| static T | dot (const Base &a, const Base &b) |
| static T | squaredLength (const Base &v) |
| static T | length (const Base &v) |
| static T | squaredDistance (const Base &v, const Base &t) |
| static T | distance (const Base &v, const Base &t) |
| static void | lerp (Base &o, const Base &a, const Base &b, f32 ratio) |
| static void | multScalar (Base &o, const Base &v, T t) |
| static void | divScalar (Base &o, const Base &v, T t) |
| static void | neg (Base &o, const Base &v) |
| static T | normalize (Base &v) |
| static T | setNormalize (Base &o, const Base &v) |
| static constexpr void | set (Base &o, const Base &v) |
| static constexpr void | set (Base &v, T x, T y) |
◆ Base
◆ add()
◆ sub()
◆ div()
◆ isEqual()
◆ dot()
◆ squaredLength()
◆ length()
◆ squaredDistance()
◆ distance()
◆ lerp()
◆ multScalar()
◆ divScalar()
◆ neg()
◆ normalize()
◆ setNormalize()
◆ set() [1/2]
◆ set() [2/2]