#include <aglTextureMemoryAllocator.h>
◆ MemoryBlock()
| agl::utl::TextureMemoryAllocator::MemoryBlock::MemoryBlock |
( |
| ) |
|
◆ getImagePtr()
| void * agl::utl::TextureMemoryAllocator::MemoryBlock::getImagePtr |
( |
| ) |
const |
|
inline |
◆ getMipPtr()
| void * agl::utl::TextureMemoryAllocator::MemoryBlock::getMipPtr |
( |
| ) |
const |
|
inline |
◆ TextureMemoryAllocator
◆ mpBuffer
| u8* agl::utl::TextureMemoryAllocator::MemoryBlock::mpBuffer |
|
private |
◆ mSize
| u32 agl::utl::TextureMemoryAllocator::MemoryBlock::mSize |
|
private |
◆ mpBufferFromDebugHeap
| u8* agl::utl::TextureMemoryAllocator::MemoryBlock::mpBufferFromDebugHeap |
|
private |
◆ mpImagePtr
| u8* agl::utl::TextureMemoryAllocator::MemoryBlock::mpImagePtr |
|
private |
◆ mpMipPtr
| u8* agl::utl::TextureMemoryAllocator::MemoryBlock::mpMipPtr |
|
private |
◆ mListNode
| sead::ListNode agl::utl::TextureMemoryAllocator::MemoryBlock::mListNode |
|
private |