#include <aglPrimitiveTexture.h>
|
| enum | TextureSamplerType {
cSampler_White2D = 0
, cSampler_Gray2D
, cSampler_Black2D
, cSampler_Black2DArray
,
cSampler_BlackCube
, cSampler_BlackCubeArray
, cSampler_Depth32_0
, cSampler_Depth32_1
,
cSampler_MipLevel
, cSampler_DepthShadow
, cSampler_DepthShadowArray
, cSampler_Num
} |
◆ TextureSamplerType
| Enumerator |
|---|
| cSampler_White2D | |
| cSampler_Gray2D | |
| cSampler_Black2D | |
| cSampler_Black2DArray | |
| cSampler_BlackCube | |
| cSampler_BlackCubeArray | |
| cSampler_Depth32_0 | |
| cSampler_Depth32_1 | |
| cSampler_MipLevel | |
| cSampler_DepthShadow | |
| cSampler_DepthShadowArray | |
| cSampler_Num | |
◆ PrimitiveTexture()
| agl::utl::PrimitiveTexture::PrimitiveTexture |
( |
| ) |
|
◆ ~PrimitiveTexture()
| agl::utl::PrimitiveTexture::~PrimitiveTexture |
( |
| ) |
|
|
virtual |
◆ initialize()
| void agl::utl::PrimitiveTexture::initialize |
( |
sead::Heap * | heap | ) |
|
◆ initializeMipLevelTexture_()
| void agl::utl::PrimitiveTexture::initializeMipLevelTexture_ |
( |
sead::Heap * | heap | ) |
|
|
private |
◆ getTextureSampler() [1/2]
◆ getTextureSampler() [2/2]
◆ mTextureSampler