#include <aglDevTools.h>
Static Public Member Functions | |
| static ShaderMode | drawDepthGradation (const RenderBuffer &render_buffer, u32 depth_num, const f32 *depth_values, const sead::Color4f *depth_colors, f32 near, f32 far, ShaderMode mode) |
| static ShaderMode | drawTextureTexCoord (const TextureSampler &sampler, const sead::Matrix34f &world_view_mtx, const sead::Matrix44f &proj_mtx, const sead::Vector2f &tex_scale, f32 tex_rotate, const sead::Vector2f &tex_coord, ShaderMode mode) |
Static Public Attributes | |
| static const u32 | cDepthMax = 32 |
Static Private Member Functions | |
| static void | drawTexture_ (const ShaderProgram &program, const TextureSampler &sampler, const sead::Matrix34f &world_view_mtx, const sead::Matrix44f &proj_mtx, const sead::Color4f &color) |
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