#include <aglPrivateResource.h>
◆ PrivateResource()
| agl::detail::PrivateResource::PrivateResource |
( |
| ) |
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◆ ~PrivateResource()
| virtual agl::detail::PrivateResource::~PrivateResource |
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| ) |
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virtual |
◆ getWorkHeap()
| sead::Heap * agl::detail::PrivateResource::getWorkHeap |
( |
| ) |
const |
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inline |
◆ getShaderCompileHeap()
| sead::Heap * agl::detail::PrivateResource::getShaderCompileHeap |
( |
| ) |
const |
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inline |
◆ getShaderText()
◆ getShaderWorkBuffer()
| sead::Buffer< char > & agl::detail::PrivateResource::getShaderWorkBuffer |
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| ) |
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inline |
◆ getDebugHeap()
| sead::Heap * agl::detail::PrivateResource::getDebugHeap |
( |
| ) |
const |
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inline |
◆ getCriticalSection() [1/2]
◆ getCriticalSection() [2/2]
◆ mWorkHeap
| sead::Heap* agl::detail::PrivateResource::mWorkHeap |
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private |
◆ mShaderCompileHeap
| sead::Heap* agl::detail::PrivateResource::mShaderCompileHeap |
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private |
◆ mShaderText
◆ mShaderWorkBuffer
| sead::Buffer<char> agl::detail::PrivateResource::mShaderWorkBuffer |
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private |
◆ _24
| u32 agl::detail::PrivateResource::_24 |
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private |
◆ _28
| u8 agl::detail::PrivateResource::_28[4] |
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private |
◆ mDebugHeap
| sead::Heap* agl::detail::PrivateResource::mDebugHeap |
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private |
◆ mCriticalSection