#include <aglShaderOptimizeInfo.h>
◆ ShaderOptimizeInfo()
| agl::ShaderOptimizeInfo::ShaderOptimizeInfo |
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◆ ~ShaderOptimizeInfo()
| agl::ShaderOptimizeInfo::~ShaderOptimizeInfo |
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virtual |
◆ setDefault()
| void agl::ShaderOptimizeInfo::setDefault |
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◆ getVertexShaderGprs()
| u32 agl::ShaderOptimizeInfo::getVertexShaderGprs |
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const |
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inline |
◆ getVertexShaderStackSize()
| u32 agl::ShaderOptimizeInfo::getVertexShaderStackSize |
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const |
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inline |
◆ setVertexShader()
| void agl::ShaderOptimizeInfo::setVertexShader |
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u32 | gprs, |
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u32 | stack_size ) |
◆ getVertexShaderWithGSGprs()
| u32 agl::ShaderOptimizeInfo::getVertexShaderWithGSGprs |
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const |
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inline |
◆ getVertexShaderWithGSStackSize()
| u32 agl::ShaderOptimizeInfo::getVertexShaderWithGSStackSize |
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const |
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inline |
◆ setVertexShaderWithGS()
| void agl::ShaderOptimizeInfo::setVertexShaderWithGS |
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u32 | gprs, |
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u32 | stack_size ) |
◆ getFragmentShaderGprs()
| u32 agl::ShaderOptimizeInfo::getFragmentShaderGprs |
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const |
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inline |
◆ getFragmentShaderStackSize()
| u32 agl::ShaderOptimizeInfo::getFragmentShaderStackSize |
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const |
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inline |
◆ setFragmentShader()
| void agl::ShaderOptimizeInfo::setFragmentShader |
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u32 | gprs, |
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u32 | stack_size ) |
◆ getFragmentShaderWithGSGprs()
| u32 agl::ShaderOptimizeInfo::getFragmentShaderWithGSGprs |
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const |
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inline |
◆ getFragmentShaderWithGSStackSize()
| u32 agl::ShaderOptimizeInfo::getFragmentShaderWithGSStackSize |
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const |
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inline |
◆ setFragmentShaderWithGS()
| void agl::ShaderOptimizeInfo::setFragmentShaderWithGS |
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u32 | gprs, |
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u32 | stack_size ) |
◆ getGeometryShaderGprs()
| u32 agl::ShaderOptimizeInfo::getGeometryShaderGprs |
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const |
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inline |
◆ getGeometryShaderStackSize()
| u32 agl::ShaderOptimizeInfo::getGeometryShaderStackSize |
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const |
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inline |
◆ setGeometryShader()
| void agl::ShaderOptimizeInfo::setGeometryShader |
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u32 | gprs, |
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u32 | stack_size ) |
◆ gprs
| u8 agl::ShaderOptimizeInfo::gprs |
◆ stack_size
| u8 agl::ShaderOptimizeInfo::stack_size |
◆ [struct]
| struct { ... } agl::ShaderOptimizeInfo::mVertexShader |
◆ [struct]
| struct { ... } agl::ShaderOptimizeInfo::mVertexShaderWithGS |
◆ [struct]
| struct { ... } agl::ShaderOptimizeInfo::mFragmentShader |
◆ [struct]
| struct { ... } agl::ShaderOptimizeInfo::mFragmentShaderWithGS |
◆ [struct]
| struct { ... } agl::ShaderOptimizeInfo::mGeometryShader |