#include <aglShader.h>
Inherits agl::Shader.
Public Member Functions | |
| GeometryShader () | |
| virtual ShaderType | getShaderType () const |
| GX2GeometryShader * | getBinary () |
| const GX2GeometryShader * | getBinary () const |
| ShaderMode | getShaderMode () const |
| Public Member Functions inherited from agl::Shader | |
| Shader () | |
| virtual | ~Shader () |
| virtual u32 | getRingItemSize () const |
| u32 | setUp (bool compile_source, bool) const |
| void * | getBinary () |
| const void * | getBinary () const |
| void | setBinary (const void *binary) |
| ShaderCompileInfo * | getCompileInfo () const |
| void | setCompileInfo (ShaderCompileInfo *compile_info) const |
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inline |
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inlinevirtual |
Implements agl::Shader.
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inline |
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inline |
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inlinevirtual |
Reimplemented from agl::Shader.