3#include <prim/seadSafeString.h>
5namespace nw {
namespace g3d {
namespace res {
Definition aglShaderProgramArchive.h:17
Definition aglShaderUtilG3D.h:19
static void setMatBlockAndShaderParamOffs(nw::g3d::res::ResFile *p_res_file, const ShaderProgramArchive *shader_archive, const sead::SafeString &mat_block_name)
Definition aglShaderUtilG3D.cpp:9
static void setMatBlockAndShaderParamOffs_(nw::g3d::res::ResModel *p_res_mdl, const ShaderProgramArchive *shader_archive, const sead::SafeString &mat_block_name)
Definition aglShaderUtilG3D.cpp:15
Definition aglModelEx.cpp:4
Definition aglDisplayList.cpp:5
Definition seadAssert.h:44
SafeStringBase< char > SafeString
Definition seadSafeString.h:409