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aglShaderLocation.hpp File Reference

Go to the source code of this file.

Namespaces

namespace  agl

Macros

#define SEAD_MACRO_UTIL_ROUNDUP(x, y)

Macro Definition Documentation

◆ SEAD_MACRO_UTIL_ROUNDUP

#define SEAD_MACRO_UTIL_ROUNDUP ( x,
y )
Value:
((x) + ((y) - 1) & ~((y) - 1))