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SkeletalAnimation Member List

This is the complete list of members for SkeletalAnimation, including all inherited members.

Animation()Animation
bindAnimObj_()SkeletalAnimationprivate
bindModel(const ModelG3d *model, s32 index)SkeletalAnimation
calc() overrideSkeletalAnimationvirtual
disableBindFlag()SkeletalAnimation
enableBindFlag(s32 idx_bone)SkeletalAnimation
getAnimObj()SkeletalAnimationinline
getAnimObj() constSkeletalAnimationinline
getFrameCtrl()Animationinline
getFrameCtrl() constAnimationinline
getIndex() constSkeletalAnimationinline
getModel() constSkeletalAnimationinline
getResource() constSkeletalAnimationinline
init(const ModelG3d *model, const ModelResource *mdl_res, const sead::PtrArray< ModelResource > *anim_mdl_res_array, sead::Heap *heap)SkeletalAnimation
isValid() constSkeletalAnimationinline
mAnimObjSkeletalAnimationprivate
mBufferSkeletalAnimationprivate
mFrameCtrlAnimationprotected
mIndexSkeletalAnimationprivate
mModelSkeletalAnimationprivate
mResSkeletalAnimationprivate
play(const ModelResource *mdl_res, const sead::SafeString &name)SkeletalAnimation
playFrameCtrl()Animation
SkeletalAnimation()SkeletalAnimation
unbindModel()SkeletalAnimation
unbindTarget(s32 idx_target)SkeletalAnimation
updateInitArg_(nw::g3d::SkeletalAnimObj::InitArg *arg, const ModelResource *mdl_res)SkeletalAnimationprivatestatic