This is the complete list of members for GameAudio::SoundID, including all inherited members.
| mLabel | GameAudio::SoundID | private |
| operator const char *() const | GameAudio::SoundID | inline |
| SoundID(const char *label) | GameAudio::SoundID | inline |
| startSound(T &obj, const sead::Vector3f &pos, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN) const | GameAudio::SoundID | inline |
| startSoundEmy(const sead::Vector3f &pos, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN) const | GameAudio::SoundID | inline |
| startSoundMap(const sead::Vector3f &pos, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN) const | GameAudio::SoundID | inline |