New Super Mario Bros. U Headers
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GameAudio Member List

This is the complete list of members for GameAudio, including all inherited members.

convertAudioObjctPos(sead::Vector2f *screen_pos, const sead::Vector2f &bg_pos)GameAudiostatic
convertAudioObjctPos(sead::Vector2f *screen_pos, const sead::Vector3f &bg_pos)GameAudioinlinestatic
getAudioObjEmy()GameAudioinlinestatic
getAudioObjMap()GameAudioinlinestatic
getPlyMode(PlayerMode player_mode)GameAudiostatic
getRemotePlayer(s32 player_no)GameAudiostatic
initSound()GameAudio
instance()GameAudioinlinestatic
sAudioObjEmyGameAudioprivatestatic
sAudioObjMapGameAudioprivatestatic
setClapSE()GameAudiostatic
sInstanceGameAudioprivatestatic