#include <snd_SoundStartable.h>
◆ EnableFlagBit
| Enumerator |
|---|
| ENABLE_START_OFFSET | |
| ENABLE_PLAYER_ID | |
| ENABLE_PLAYER_PRIORITY | |
| ENABLE_ACTOR_PLAYER_ID | |
| ENABLE_SEQ_SOUND_INFO | |
| ENABLE_STRM_SOUND_INFO | |
| ENABLE_WAVE_SOUND_INFO | |
| ENABLE_VOICE_RENDERER_TYPE | |
◆ StartOffsetType
| Enumerator |
|---|
| START_OFFSET_TYPE_MILLISEC | |
| START_OFFSET_TYPE_TICK | |
| START_OFFSET_TYPE_SAMPLE | |
◆ StartInfo()
| nw::snd::SoundStartable::StartInfo::StartInfo |
( |
| ) |
|
|
inline |
◆ enableFlag
| u32 nw::snd::SoundStartable::StartInfo::enableFlag |
◆ startOffsetType
◆ startOffset
| int nw::snd::SoundStartable::StartInfo::startOffset |
◆ playerId
◆ playerPriority
| int nw::snd::SoundStartable::StartInfo::playerPriority |
◆ actorPlayerId
| int nw::snd::SoundStartable::StartInfo::actorPlayerId |
◆ seqSoundInfo
| SeqSoundInfo nw::snd::SoundStartable::StartInfo::seqSoundInfo |
◆ streamSoundInfo
◆ waveSoundInfo
◆ voiceRendererType
| u8 nw::snd::SoundStartable::StartInfo::voiceRendererType |