#include <snd_ExternalSoundPlayer.h>
◆ SoundList
◆ ExternalSoundPlayer()
| nw::snd::internal::ExternalSoundPlayer::ExternalSoundPlayer |
( |
| ) |
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◆ ~ExternalSoundPlayer()
| nw::snd::internal::ExternalSoundPlayer::~ExternalSoundPlayer |
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| ) |
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◆ StopAllSound()
| void nw::snd::internal::ExternalSoundPlayer::StopAllSound |
( |
int | fadeFrames | ) |
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◆ PauseAllSound()
| void nw::snd::internal::ExternalSoundPlayer::PauseAllSound |
( |
bool | flag, |
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int | fadeFrames ) |
◆ GetPlayingSoundCount()
| int nw::snd::internal::ExternalSoundPlayer::GetPlayingSoundCount |
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| ) |
const |
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inline |
◆ SetPlayableSoundCount()
| void nw::snd::internal::ExternalSoundPlayer::SetPlayableSoundCount |
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int | count | ) |
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◆ GetPlayableSoundCount()
| int nw::snd::internal::ExternalSoundPlayer::GetPlayableSoundCount |
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| ) |
const |
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inline |
◆ detail_CanPlaySound()
| bool nw::snd::internal::ExternalSoundPlayer::detail_CanPlaySound |
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int | startPriority | ) |
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◆ AppendSound()
◆ RemoveSound()
◆ ForEachSoundRef()
template<class Function>
| void nw::snd::internal::ExternalSoundPlayer::ForEachSoundRef |
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Function & | function, |
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bool | reverse = false ) |
◆ ForEachSound()
template<class Function>
| Function nw::snd::internal::ExternalSoundPlayer::ForEachSound |
( |
Function | function, |
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bool | reverse = false ) |
◆ Finalize()
| void nw::snd::internal::ExternalSoundPlayer::Finalize |
( |
SoundActor * | actor | ) |
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◆ GetLowestPrioritySound()
◆ m_SoundList
| SoundList nw::snd::internal::ExternalSoundPlayer::m_SoundList |
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private |
◆ m_PlayableCount
| int nw::snd::internal::ExternalSoundPlayer::m_PlayableCount |
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private |