1#ifndef NW_G3D_MATH_MATRIX34_H_
2#define NW_G3D_MATH_MATRIX34_H_
4#include <nw/g3d/g3d_config.h>
5#include <nw/g3d/math/g3d_Vector4.h>
7namespace nw {
namespace g3d {
namespace math {
37 float m00,
float m01,
float m02,
float m03,
38 float m10,
float m11,
float m12,
float m13,
39 float m20,
float m21,
float m22,
float m23);
44 float m00,
float m01,
float m02,
float m03,
45 float m10,
float m11,
float m12,
float m13,
46 float m20,
float m21,
float m22,
float m23);
88#include "inl/g3d_Matrix34-inl.h"
Definition g3d_Matrix34.h:34
Mtx34 & Mul(const Mtx34 &lhs, float rhs)
Definition g3d_Matrix34-inl.h:357
static float Det(const Mtx34 &m)
Definition g3d_Matrix34-inl.h:386
static float ExtractBaseScale(const Mtx34 &m, int axis)
Definition g3d_Matrix34-inl.h:503
Mtx34 & ScaleBases(const Mtx34 &m, const Vec3 &s)
Definition g3d_Matrix34-inl.h:484
Mtx34 & Inverse(float *pDet, const Mtx34 &m)
Definition g3d_Matrix34-inl.h:460
Mtx34 & Adjugate(const Mtx34 &m)
Definition g3d_Matrix34-inl.h:408
Mtx34 & InvTranspose(float *pDet, const Mtx34 &m)
Definition g3d_Matrix34-inl.h:471
Mtx34 & Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23)
Definition g3d_Matrix34-inl.h:33
Mtx34 & Div(const Mtx34 &lhs, float rhs)
Definition g3d_Matrix34-inl.h:376
static Mtx34 * Cast(float *a)
Definition g3d_Matrix34-inl.h:21
Mtx34 & SetS(const Vec3 &s)
Definition g3d_Matrix34-inl.h:111
Mtx34 & Transpose(const Mtx34 &m)
Definition g3d_Matrix34-inl.h:396
Mtx34 & Set(const float *a)
Definition g3d_Matrix34-inl.h:45
Mtx34 & Add(const Mtx34 &lhs, const Mtx34 &rhs)
Definition g3d_Matrix34-inl.h:246
Mtx34 & SetR(const Quat &r)
Definition g3d_Matrix34-inl.h:150
Mtx34 & Mul(const Mtx34 &lhs, const Mtx34 &rhs)
Definition g3d_Matrix34-inl.h:284
Mtx34 & TexProjPerspective(float fovy, float aspect)
Definition g3d_Matrix34-inl.h:580
Mtx34 & SetSR(const Vec3 &s, const Quat &r)
Definition g3d_Matrix34-inl.h:216
Mtx34 & Neg(const Mtx34 &m)
Definition g3d_Matrix34-inl.h:92
Mtx34 & TexProjFrustum(float l, float r, float b, float t, float n)
Definition g3d_Matrix34-inl.h:549
Mtx34 & SetR(const Vec3 &r)
Definition g3d_Matrix34-inl.h:122
Mtx34 & Identity()
Definition g3d_Matrix34-inl.h:83
Mtx34 & Set(const Mtx34 &m)
Definition g3d_Matrix34-inl.h:56
Mtx34 & SetT(const Vec3 &t)
Definition g3d_Matrix34-inl.h:178
Mtx34 & Zero()
Definition g3d_Matrix34-inl.h:73
Mtx34 & LookAt(const Vec3 &camPos, const Vec3 &camUp, const Vec3 &target)
Definition g3d_Matrix34-inl.h:519
Mtx34 & Set(const Vec3 &x, const Vec3 &y, const Vec3 &z, const Vec3 &w)
Definition g3d_Matrix34-inl.h:66
static const Mtx34 * Cast(const float *a)
Definition g3d_Matrix34-inl.h:27
static Mtx34 Make(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23)
Definition g3d_Matrix34-inl.h:9
Mtx34 & Cofactor(const Mtx34 &m)
Definition g3d_Matrix34-inl.h:436
Mtx34 & Sub(const Mtx34 &lhs, const Mtx34 &rhs)
Definition g3d_Matrix34-inl.h:265
static float ExtractBaseScaleSq(const Mtx34 &m, int axis)
Definition g3d_Matrix34-inl.h:509
Mtx34 & TexProjOrtho(float l, float r, float b, float t)
Definition g3d_Matrix34-inl.h:614
Mtx34 & SetSR(const Vec3 &s, const Vec3 &r)
Definition g3d_Matrix34-inl.h:188
Definition g3d_Quaternion.h:28
Definition g3d_Vector3.h:30
Definition g3d_Vector4.h:26
Definition g3d_MathCommon.h:6
Definition g3d_GfxManage.cpp:10
Definition g3d_Matrix34.h:13
Vec4 v[DIM_MAJOR]
Definition g3d_Matrix34.h:26
float m23
Definition g3d_Matrix34.h:22
float m[DIM_MAJOR][DIM_MINOR]
Definition g3d_Matrix34.h:25
float m13
Definition g3d_Matrix34.h:21
float m21
Definition g3d_Matrix34.h:22
float m10
Definition g3d_Matrix34.h:21
float m20
Definition g3d_Matrix34.h:22
float m00
Definition g3d_Matrix34.h:20
float m01
Definition g3d_Matrix34.h:20
@ DIM_MINOR
Definition g3d_Matrix34.h:14
@ DIM_MAJOR
Definition g3d_Matrix34.h:14
@ DIM
Definition g3d_Matrix34.h:14
@ DIM_PS
Definition g3d_Matrix34.h:14
float m12
Definition g3d_Matrix34.h:21
float m02
Definition g3d_Matrix34.h:20
float m03
Definition g3d_Matrix34.h:20
float m11
Definition g3d_Matrix34.h:21
float m22
Definition g3d_Matrix34.h:22
float a[DIM]
Definition g3d_Matrix34.h:24