#include <g3d_GfxManage.h>
◆ Tick
◆ GPUClock()
| nw::g3d::fnd::GPUClock::GPUClock |
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inline |
◆ GetFreq()
| Tick nw::g3d::fnd::GPUClock::GetFreq |
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| ) |
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inlinestatic |
◆ ToSeconds()
| float nw::g3d::fnd::GPUClock::ToSeconds |
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Tick | ticks | ) |
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inlinestatic |
◆ ToMilliSecs()
| float nw::g3d::fnd::GPUClock::ToMilliSecs |
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Tick | ticks | ) |
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inlinestatic |
◆ ToMicroSecs()
| float nw::g3d::fnd::GPUClock::ToMicroSecs |
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Tick | ticks | ) |
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inlinestatic |
◆ ToPercents()
| float nw::g3d::fnd::GPUClock::ToPercents |
( |
Tick | ticks | ) |
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inlinestatic |
◆ NW_G3D_DISALLOW_COPY_AND_ASSIGN()
| nw::g3d::fnd::GPUClock::NW_G3D_DISALLOW_COPY_AND_ASSIGN |
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GPUClock | | ) |
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private |
◆ timestamp
| u64 nw::g3d::fnd::GPUClock::timestamp |
◆ handle
| u32 nw::g3d::fnd::GPUClock::handle |
◆ [union]
◆ s_Freq