#include <FFLiCharModel.h>
Public Attributes | |
| FFLiCharInfo | charInfo |
| FFLCharModelDesc | charModelDesc |
| void * | pBuffer |
| u32 | bufferSize |
| FFLExpression | expression |
| FFLiTextureTempObject * | pTextureTempObject |
| FFLDrawParam | drawParam [FFLI_SHAPE_TYPE_MAX] |
| FFLiRenderTexture | facelineRenderTexture |
| GX2Texture * | pCapTexture |
| GX2Texture * | pGlassTexture |
| GX2Texture * | pNoselineTexture |
| FFLiMaskTextures | maskTextures |
| FFLVec3 | beardPos |
| FFLVec3 | hairPos |
| FFLVec3 | faceCenterPos |
| FFLPartsTransform | partsTransform |
| FFLModelType | modelType |
| FFLBoundingBox | boundingBox [3] |
| FFLiCharInfo FFLiCharModel::charInfo |
| FFLCharModelDesc FFLiCharModel::charModelDesc |
| void* FFLiCharModel::pBuffer |
| u32 FFLiCharModel::bufferSize |
| FFLExpression FFLiCharModel::expression |
| FFLiTextureTempObject* FFLiCharModel::pTextureTempObject |
| FFLDrawParam FFLiCharModel::drawParam[FFLI_SHAPE_TYPE_MAX] |
| FFLiRenderTexture FFLiCharModel::facelineRenderTexture |
| GX2Texture* FFLiCharModel::pCapTexture |
| GX2Texture* FFLiCharModel::pGlassTexture |
| GX2Texture* FFLiCharModel::pNoselineTexture |
| FFLiMaskTextures FFLiCharModel::maskTextures |
| FFLVec3 FFLiCharModel::beardPos |
| FFLVec3 FFLiCharModel::hairPos |
| FFLVec3 FFLiCharModel::faceCenterPos |
| FFLPartsTransform FFLiCharModel::partsTransform |
| FFLModelType FFLiCharModel::modelType |
| FFLBoundingBox FFLiCharModel::boundingBox[3] |