FFL
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FFLiContextState Class Reference

#include <FFLiContextState.h>

Public Member Functions

 FFLiContextState ()
 ~FFLiContextState ()
void Initialize (FFLiBufferAllocator *pAllocator)
void Setup ()
void Bind (bool setup=true)

Static Public Member Functions

static u32 GetBufferSize ()

Private Attributes

bool m_IsSetup
GX2ContextState * m_pGX2ContextState

Constructor & Destructor Documentation

◆ FFLiContextState()

FFLiContextState::FFLiContextState ( )

◆ ~FFLiContextState()

FFLiContextState::~FFLiContextState ( )

Member Function Documentation

◆ GetBufferSize()

u32 FFLiContextState::GetBufferSize ( )
static

◆ Initialize()

void FFLiContextState::Initialize ( FFLiBufferAllocator * pAllocator)

◆ Setup()

void FFLiContextState::Setup ( )

◆ Bind()

void FFLiContextState::Bind ( bool setup = true)

Member Data Documentation

◆ m_IsSetup

bool FFLiContextState::m_IsSetup
private

◆ m_pGX2ContextState

GX2ContextState* FFLiContextState::m_pGX2ContextState
private