#include <eft_Resource.h>
◆ ResourceBind()
| nw::eft::ResourceBind::ResourceBind |
( |
| ) |
|
|
inline |
◆ source
◆ resourceID
| s32 nw::eft::ResourceBind::resourceID |
◆ emitterSetID
| s32 nw::eft::ResourceBind::emitterSetID |
◆ saveName
| const char* nw::eft::ResourceBind::saveName |
◆ saveNumEmitter
| s32 nw::eft::ResourceBind::saveNumEmitter |
◆ saveTbl
◆ saveUserData
| u32 nw::eft::ResourceBind::saveUserData |
◆ shaderArray
◆ shaderNum
| u32 nw::eft::ResourceBind::shaderNum |
◆ primitiveArray
| Primitive** nw::eft::ResourceBind::primitiveArray |
◆ primitiveNum
| u32 nw::eft::ResourceBind::primitiveNum |