1#ifndef SEAD_PRIMITIVE_RENDERER_BASE_H_
2#define SEAD_PRIMITIVE_RENDERER_BASE_H_
4#include <math/seadMatrix.h>
5#include <prim/seadSafeString.h>
Definition seadCamera.h:16
Definition seadPrimitiveRendererBase.h:16
virtual void drawSphere8x16Impl(const Matrix34f &model_mtx, const Color4f &north, const Color4f &south)=0
virtual void setCameraImpl(const Camera &camera)=0
virtual void drawDisk32Impl(const Matrix34f &model_mtx, const Color4f ¢er, const Color4f &edge)=0
virtual void prepareFromBinaryImpl(Heap *heap, const void *bin_data, u32 bin_size)=0
virtual void drawCircle32Impl(const Matrix34f &model_mtx, const Color4f &edge)=0
virtual void drawCylinder32Impl(const Matrix34f &model_mtx, const Color4f &top, const Color4f &btm)=0
virtual void drawCylinder16Impl(const Matrix34f &model_mtx, const Color4f &top, const Color4f &btm)=0
virtual void drawDisk16Impl(const Matrix34f &model_mtx, const Color4f ¢er, const Color4f &edge)=0
virtual void beginImpl()=0
virtual void drawCircle16Impl(const Matrix34f &model_mtx, const Color4f &edge)=0
virtual void drawWireCubeImpl(const Matrix34f &model_mtx, const Color4f &c0, const Color4f &c1)=0
virtual void drawQuadImpl(const Matrix34f &model_mtx, const Texture &texture, const Color4f &colorL, const Color4f &colorR, const Vector2f &uv_src, const Vector2f &uv_size)=0
virtual void drawQuadImpl(const Matrix34f &model_mtx, const Color4f &colorL, const Color4f &colorR)=0
virtual void setProjectionImpl(const Projection &projection)=0
virtual void drawCubeImpl(const Matrix34f &model_mtx, const Color4f &c0, const Color4f &c1)=0
virtual void drawBoxImpl(const Matrix34f &model_mtx, const Color4f &colorL, const Color4f &colorR)=0
virtual void prepareImpl(Heap *heap, const SafeString &path)=0
virtual void drawLineImpl(const Matrix34f &model_mtx, const Color4f &c0, const Color4f &c1)=0
virtual void drawSphere4x8Impl(const Matrix34f &model_mtx, const Color4f &north, const Color4f &south)=0
Definition seadProjection.h:19
Definition seadTexture.h:9
Definition seadAssert.h:44
Vector2< f32 > Vector2f
Definition seadVector.h:238
SafeStringBase< char > SafeString
Definition seadSafeString.h:409
Matrix34< f32 > Matrix34f
Definition seadMatrix.h:342