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aglTextureUtilG3D.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
basis
/
seadTypes
.
h
>
4
5
#
include
<
nw
/
g3d
/
res
/
g3d_ResTexture
.
h
>
6
7
namespace
agl
{
8
9
class
TextureData
;
10
11
namespace
g3d
{
12
13
class
TextureUtilG3D
14
{
15
public
:
16
static
nw
::
g3d
::
res
::
ResTexture
*
convertToResTexture
(nw::g3d::res::ResTextureData* p_res_texture_data,
const
TextureData
& texture_data);
17
};
18
19
} }
agl::TextureData
Definition
aglTextureData.h:11
agl::g3d::TextureUtilG3D
Definition
aglTextureUtilG3D.h:14
agl::g3d::TextureUtilG3D::convertToResTexture
static nw::g3d::res::ResTexture * convertToResTexture(nw::g3d::res::ResTextureData *p_res_texture_data, const TextureData &texture_data)
Definition
aglTextureUtilG3D.cpp:6
agl::g3d
Definition
aglModelEx.cpp:4
agl
Definition
aglDisplayList.cpp:5
packages
agl
include
g3d
aglTextureUtilG3D.h
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1.14.0