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aglTextureDataInitializer.h
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1#pragma once
2
3#include <common/aglTextureEnum.h>
4#include <heap/seadHeap.h>
5
6namespace agl {
7
8class TextureData;
9
11{
12public:
13 static void initialize(TextureData* p_texture_data, void* p_raw_image, u32 raw_image_byte_syze, TextureFormat format, s32 width, s32 height, sead::Heap* heap = nullptr); // Awesome typo
14};
15
16}
Definition aglTextureDataInitializer.h:11
static void initialize(TextureData *p_texture_data, void *p_raw_image, u32 raw_image_byte_syze, TextureFormat format, s32 width, s32 height, sead::Heap *heap=nullptr)
Definition aglTextureDataInitializer.cpp:9
Definition aglTextureData.h:11
Definition seadHeap.h:23
Definition aglDisplayList.cpp:5
TextureFormat
Definition aglTextureEnum.h:10
Definition seadAssert.h:44