3#include <geom/seadSphere.h>
4#include <math/seadBoundBox.h>
5#include <prim/seadBitFlag.h>
33static_assert(
sizeof(
DepthShadow) == 0xC08,
"agl::sdw::DepthShadow size mismatch");
Definition aglDepthShadow.h:10
sead::BitFlag32 checkAndUpdate(const sead::Sphere3f &sphere)
Definition aglDepthShadow.h:23
CheckAndUpdateBoundBox mpCheckAndUpdateBoundBox
Definition aglDepthShadow.h:29
CheckAndUpdateSphere mpCheckAndUpdateSphere
Definition aglDepthShadow.h:30
u32 _10[(0xC04 - 0x10)/sizeof(u32)]
Definition aglDepthShadow.h:31
sead::BitFlag32 checkAndUpdate(const sead::BoundBox3f &box)
Definition aglDepthShadow.h:18
Definition aglDepthShadow.h:7
Definition aglDisplayList.cpp:5
Definition seadAssert.h:44
Sphere< Vector3f > Sphere3f
Definition seadSphere.h:46
BitFlag< u32 > BitFlag32
Definition seadBitFlag.h:125
BoundBox3< f32 > BoundBox3f
Definition seadBoundBox.h:188