sead
Loading...
Searching...
No Matches
aglDebugTexturePage.h
Go to the documentation of this file.
1#pragma once
2
3#include <container/seadBuffer.h>
4#include <container/seadTList.h>
5#include <heap/seadDisposer.h>
6#include <prim/seadSafeString.h>
7
8namespace agl { namespace utl {
9
11{
12public:
13 class Context;
14
15public:
17
19 {
21 }
22
23 void setUp(u32 ctx_num, const sead::SafeString&, sead::Heap*);
24 void cleanUp();
25
26private:
30 sead::Buffer<Context> mContext;
37};
38static_assert(sizeof(DebugTexturePage) == 0x1DC, "agl::utl::DebugTexturePage size mismatch");
39
40} }
Definition aglDebugTexturePage.h:11
DebugTexturePage()
Definition aglDebugTexturePage.cpp:5
virtual ~DebugTexturePage()
Definition aglDebugTexturePage.h:18
sead::FixedSafeString< 128 > _20
Definition aglDebugTexturePage.h:27
u8 _1d4
Definition aglDebugTexturePage.h:33
u32 _1d8
Definition aglDebugTexturePage.h:36
void cleanUp()
Definition aglDebugTexturePage.cpp:25
u8 _1d5
Definition aglDebugTexturePage.h:34
sead::FixedSafeString< 128 > _bc
Definition aglDebugTexturePage.h:31
sead::FixedSafeString< 128 > _148
Definition aglDebugTexturePage.h:32
u8 _1d6
Definition aglDebugTexturePage.h:35
u8 _ac
Definition aglDebugTexturePage.h:28
void setUp(u32 ctx_num, const sead::SafeString &, sead::Heap *)
Definition aglDebugTexturePage.cpp:21
u32 mCurrentContext
Definition aglDebugTexturePage.h:29
sead::Buffer< Context > mContext
Definition aglDebugTexturePage.h:30
Definition seadBuffer.h:13
Definition seadSafeString.h:421
Definition seadHeap.h:23
Definition seadDisposer.h:12
Definition aglImageFilter2D.h:11
Definition aglDisplayList.cpp:5
Definition seadAssert.h:44
SafeStringBase< char > SafeString
Definition seadSafeString.h:409