New Super Mario Bros. U Headers
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Here is a list of all functions with links to the classes they belong to:
- m -
MainGame() :
MainGame
make() :
Scene::FaderInfo
makeBgUnitCode() :
BgUnitCode
makeMask() :
Bitfield< BitNum >
makeParam() :
IceInfo
makeSpinJumpParam() :
PlayerObject
mamefumiEffect() :
Enemy
mameFumiJumpSet() :
Enemy
mamefumiSE() :
Enemy
MapModel() :
MapModel
MarioModel() :
MarioModel
MaterialG3d() :
MaterialG3d
maxFallSpeedSet() :
PlayerBase
MechaKoopa() :
MechaKoopa
MiiModel() :
MiiModel
Model() :
Model
ModelEnvView() :
ModelEnvView
ModelFFL() :
ModelFFL
ModelG3d() :
ModelG3d
ModelGpuInitializer() :
Mii::ModelGpuInitializer
ModelResource() :
ModelResource
ModelResourceHolder() :
ModelResourceMgr::ModelResourceHolder
ModelResourceMgr() :
ModelResourceMgr
moveActorOnCreateListToDestoryList_() :
ActorMgr
moveMissFin() :
SndSceneMgr
moveSpeedSet() :
PlayerBase
Multi2D() :
Multi2D
multVecZero() :
Mtxf
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